ID: 1922
Deliver on Your Promises
icon Quest
Type: Campaign
Category: Abyss Entry Quest
Lv.: 25
Elyos Only

Description:
Meet Fuchsia about your mission. Talk to Telemachus. Talk to Epeios. Obtain a Fortress Flag in Morheim and take it to Telemachus. PlayerKill the beasts in Eltnen. Bighorn Baku (3) Foraging Kurin (3) Roaring Monitor (3) Report your results to Telemachus. Hunt more than ten beasts in the Sanctum Underground Arena. (10) You have succeeded. Speak with Epeios. You have failed. Talk to Epeios again. Talk to Telemachus. You have been ordered to take the third test for Abyss Entry Permission. Go to Fuchsia for instructions.
Summary:
Fuchsia told you that the third test ensures you are able to carry out your missions amid the dangers of the Abyss.

She instructed you to go to the underground arena and defeat the beasts there, to prove yourself against overwhelming numbers.

You completed your mission and reported the results to Telemachus, commander of Eltnen Fortress.

Full quest's text:
Player, you've done well to make it this far. Are you prepared for the third stage of the Abyss entry test?

Before you answer, know that the battlefield of the Abyss is in constant motion, and your strategies must adapt accordingly.

To this end, I have readied a mission to prepare and test you, if you are ready to proceed.

Player: "I'm ready."

To complete your mission, you need more than just fighting ability; you will also need patience, courage, and diligence.

This test will help us assess whether you have the abilities we are looking for.

We begin at your pleasure. Say the word.

Player: Accept.

Very well.

Regardless of duty and destiny, you must make your own choices while you can.

Safe travels, Player. Come back when you are ready.

Player: "I'll think on what you've said."

Your mission takes you to the Sanctum Underground Arena, where your ability to fight when outnumbered will be fiercely tested against packs of ferocious beasts.

Go to Coliseum and tell Arena Manager Epeios that you came for the Abyss test, and he will send you on your way.

Player: "Walk in Ariel's light."

A brave decision. Telemachus is far from soft, and will test you thoroughly.

Should you emerge standing, you'll fully deserve the title of Daeva.

Your destiny awaits you in Eltnen.

Player: "Thank you."

Very good. Go to the Coliseum and meet Epeios.

Don't forget to mention that you're there for the Abyss test.

Prepare yourself, Daeva. The creatures in the caverns will take your true measure.

Player: "I will."

The Morheim Ice Fortress in Asmodae is festooned with Fortress Flags.

Each represents the pride of their legions and Archons and are heavily guarded.

A frontal assault will surely fail. Approach with caution, observe their movements, then strike with speed and precision.

Player: "Faith and arms!"

I bid you welcome, Player.

Word has reached me of your recent activities. I assume you are here to take the test.

Your progress so far is remarkable. Here you are, freshly ascended, and already an experienced Daeva seeking permission to enter the Abyss.

Player: “What must I do?”

How you find and approach your targets tells us a lot about how you will adapt to the conditions of the Abyss. The three opponents you'll face are the Bighorn Baku, the Foraging Kurin, and the Roaring Monitor.

You can find Bighorn Baku in the Ruberein Wastes, Foraging Kurins in the Eiron Desert, and Roaring Monitors in the Putrid Mire. Bring me three of each.

Player: "I will."

Back so soon, Player?

I hope you understood the task fully. You're willingness to learn is a solid asset, but ambition must always be tempered with wisdom in the Abyss.

What is the result of your hunt?

Player: "Success!"

Exemplary work. No less than I have come to expect of you.

Congratulations, Player--you have completed the third test.

There is but one more task before you are permitted entrance to the Abyss.
Hmmm...you walk without a limp. I take it you are a newcomer.

Tell me, why do you come to the Duel Sanctuary?

Player: “To be tested for the Abyss.”

Hmmm, perhaps your un-scarred skin is a product of skill rather than inexperience.

When you arrive in the Sanctum Underground Arena, you will see cages at the front and sides of the arena. Within are ravenous creatures without mercy or compassion.

Open them. If you kill at least ten within a set time limit, I'll know you have what it takes. Are you ready?

Player: "Ready."

The test requires that you kill ten beasts, Daeva. This time, you fell short.

You must remain focused, one failure cannot deter you. Skill alone is nothing without determination. This is the true strength of the Daeva.

Tell me when you are ready to try again.

Player: "I'm ready."

You've returned, and perhaps a bit more weathered than when you arrived!

Did the beasts treat you well? I imagine they were pleased to see such a fresh meal presented to them.

Tell me how many you managed to slay.

Player: "The count stands at..."

You have done all that I asked, and have passed the third test. The skill of a fighter is not measured in bruises, but rather the ability to avoid them.

Return to Eltnen Fortress and report your progress to Brigade General Telemachus.

He will prepare you for the next phase.

Player: "Thank you, I will."

Ah, Player.

You have come with good news, I hope. Elysea can do with as much of that as possible.

Player: "I have returned from the Arena victorious."

This is welcome news indeed. Handling those beasts speaks volumes of your courage and tenacity, traits essential to taking on Asmodians and Balaur in the Abyss.

I formally certify your successful completion of the third test. Great things lie ahead of you, Player, I can feel it. One warrior can always sense the worth of another.

One final test awaits you before you can join us in the Abyss.
Welcome back, Player.

Is that Asmodian soil smeared on your skin? Somehow, even their dirt caries a foreign taint.

I need to see the fortress flag to be sure. I hope for your sake that you didn't leave it behind.

Player: "I have done what you asked."

Asmodae is a blank and heartless land, yet you ventured into its depths and returned unscathed.

You have surpassed yourself. I have no hesitation in formally certifying your successful completion of the third test.

One final test awaits you. If you are to enter the Abyss, you must pass that trial.
Until you return with the fortress flag, it's as if you have not set foot in Asmodae.

Perhaps I should remind you--you will not pass the test without it.

Don't speak, just go. Do not return without the flag.

Player: "I'll be back."

You seem vexed, Player. Are you having misgivings about your mission?

Well, I won't say it'll be easy, but I believe that you have it in you.

Player: "Perhaps I just need to rethink my strategy."


Basic Reward
icon 301 641 XP
icon x 31 320
icon x 250
- Manastone: Maximum Flight Time +4
- Manastone: Maximum Flight Time +4
- Manastone: Maximum Flight Time +4
Optional Reward
- Eltnen Sentinel's Dagger (Assassin)
- Eltnen Sentinel's Sword (Assassin)
- Eltnen Sentinel's Bow (Assassin)
- Eltnen Sentinel's Harp (Songweaver)
- Eltnen Sentinel's Mace (Chanter)
- Eltnen Sentinel's Staff (Chanter)
- Eltnen Sentinel's Spellbook (Spiritmaster)
- Eltnen Sentinel's Orb (Spiritmaster)
- Eltnen Sentinel's Dagger (Gladiator)
- Eltnen Sentinel's Sword (Gladiator)
- Eltnen Sentinel's Mace (Gladiator)
- Eltnen Sentinel's Greatsword (Gladiator)
- Eltnen Sentinel's Polearm (Gladiator)
- Eltnen Sentinel's Bow (Gladiator)
- Eltnen Sentinel's Pistol (Gunslinger)
- Eltnen Sentinel's Aethercannon (Gunslinger)
- Eltnen Sentinel's Sword (Templar)
- Eltnen Sentinel's Mace (Templar)
- Eltnen Sentinel's Greatsword (Templar)
- Eltnen Sentinel's Mace (Cleric)
- Eltnen Sentinel's Staff (Cleric)
- Eltnen Sentinel's Dagger (Ranger)
- Eltnen Sentinel's Sword (Ranger)
- Eltnen Sentinel's Bow (Ranger)
- Eltnen Sentinel's Cipher-Blade (Aethertech)
- Eltnen Sentinel's Spellbook (Sorcerer)
- Eltnen Sentinel's Orb (Sorcerer)
Additional info
Quest giverFuchsia
Lv.25+
Recommended level25
Repeat count1
Can share
Can cancel
RaceElyos Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Technist, Muse, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Gunslinger, Songweaver, Aethertech

Quest requirements
Finished quests:
The Abyss Quiz


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