ID: 27510
Forgotten Memories
icon Quest
Type: Campaign
Category: Fissure of Oblivion
Level: 66
Asmodian Only

Description:
Talk with Agent Peregrine. Talk to Stolla at the Saphora Forest Scout Post. Go through the Entrance to the Fissure of Oblivion to the Fissure of Oblivion. Terminate the Memory Disruptor. Minion of Oblivion (10) Oblivion Guard (1) Investigate the Orb of Destiny. Report to Agent Peregrine what you found out during your investigation of the Fissure of Oblivion. Order: You received a summons from Agent Peregrine. Investigate the Fissure of Oblivion.
Summary:
You received an order from Agent Peregrine and talked to Archon’s Shadow member Stulla.

The Fissure of Oblivion was investigated through the newly discovered unstable piece of the tower in Norsvold, but no one can remember anything that happens inside.

Inside the Fissure of Oblivion, you found memories of Archdaeva that Lord Siel had sealed after the Cataclysm. They contained scenes of the battle that ensued after the peace talks failed.

Through the orb, you were able to retrieve your old memories, but at Lord Siel's request you didn’t tell Agent Peregrine anything about your findings.

Full quest's text:
Thank you for answering my summons so quickly.

We have an extremely strange situation in Norsvold. I don't have much information, but I think you're our best option to figure out what's going on there.

Player: "What can you tell me?"

Since there are broken pieces of the Tower of Eternity scattered all over Norsvold, strange phenomena keep occurring.

Most recently, we discovered something strange during our examination of these fragments. Stolla will give you the details.

You’ll find her at the Scout Post out in the woods.

Player: "I'll speak with them."

Halt, Daeva. Do I know you?

If I do, I apologize. Ever since I investigated the Fissure of Oblivion, I don’t trust my own memory.

Player: "That's understandable."

We recently discovered another unstable piece of the Tower of Eternity in Norsvold. A team was put together to investigate the Fissure that appeared there, and even went as far as to enter it.

But somehow the team that went inside don’t remember a single thing and we don’t know why. I know that the Fissure seems safe enough, but I too cannot remember anything I saw within it.

That’s why it's named as it is. Maybe you'll have better luck than we have.

Player: "I see...."

The only thing I can remember is that there was a large magic orb.

I think somehow it might have prevented me from finding out more about the secrets hidden within the Fissure.

I think the orb is waiting for someone special, someone destined for it... Only that person will be able to find out the truth. This must sound strange, but... it's almost as if my fate was not meant to cross with the Fissure.

Go through the Entrance to the Fissure of Oblivion to Fissure of Oblivion. If you remember anything from that place, make sure to report it to the Agent.

Player: "I'll see what I can do."

(You can feel a mysterious, though familiar energy from the orb.)

(As soon as you take a closer look, a song starts playing in your head.)

Player: "What...?"

♪The past is forgotten, the future abandoned♬

♪The Tower of Eternity is lost and dismantled♬

♪Honor and memory and heroes and power♬

♪All buried in darkness and withering like flowers♬

♪When the past is remembered, your mind will awaken♬

♪And along with your destiny comes truth once forsaken♬

Player: "Ugh. Verse."

(Just as the song fades out, the fog in your head slowly starts to lift.)

(You feel like there is something very important that you have forgotten.)

Player: "What's this thing?"

Hmm... I see. Somehow I thought you’d have better luck, Player...

It’s really just a feeling, but we need someone that can solve this. Please don’t despair, just wait a bit.

You came a long way. Get some rest.

Basic Reward
icon 54 906 336 XP
- Vital Recovery Potion
Additional info
Level66-998
Recommended level66
Repeat count1
Can share
Can cancel
RaceAsmodian Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Technist, Muse, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Gunslinger, Songweaver, Aethertech


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