ID: 30454
Gotta Catch 'Em All
icon Quest
Type: Quest
Category: Elementis Forest
Level: 58
Asmodian Only

Description:
Go to Pandaemonium and talk to Sif. Collect Temporary Items and take them to Sif. PlayerAlexin needs to figure out how to capture Glowing Spirits. Ask Sif, a Mage Preceptor in Pandaemonium.
Summary:
Alexin told you that analyzing the Quartz of Power would take too long, and asked you to find another way to capture Glowing Spirits.

You consulted with Sif, a Mage Preceptor, who offered to create a Magic Cage that could work.

At her request, you went to *** and got Temporary Items for her. She was as excited as Alexin about captureing Glowing Spirits.

Full quest's text:
Shards! The energy from the Glowing Spirits is like nothing I've ever seen. It'll take me years to analyze it properly.

There has to be a faster way to capture one. My collection depends on it!

I hate to admit it, but there are others who know more about Spirits in general than I do.

Player: "Why not ask them, then?"

Just what I was thinking. However, I can't abandon my work here to do that.

A true collector knows that sometimes the pursuit demands sacrifice.... Hmmm....

Perhaps.... Player, you've already demonstrated you have a collector's fire within you. Perhaps you could help me again.

Player: Accept.

I knew you'd accept. Please, go to Pandaemonium and speak with Sif.

As a Mage Preceptor, she will know much about Spirits, even that which most Spiritmasters don't bother to learn.

Unfortunately, I'm one of them. I must learn more when I have the time, or I'll never be a true collector....

Player: "Always good to improve yourself."

Azphelumbra. If you're looking for guidance for Sorcerers or Spiritmasters, then I...

What? Glowing Spirits? No one's seen any since before the Cataclysm! But you say some still live in Balaurea?

I...This is astonishing news! I must tell the others at once! There are papers to write, and...

Player: "Wait! How do you catch one?"

Catch one? I never thought of that.... Hmm. The ancient materials are very vague on techniques used back then.

A Magic Cage, made of materials local to where the spirits reside, might do it. It works for all known Spirit types.

Try obtaining Temporary Items from *** in ***. I'll make you a Magic Cage from them.

Player: "I'm on my way."

...I'll get the keynote speech at the next conference for sure! Then we'll present to...

Player! Excuse me, I was just planning how to spread this discovery to all Asmodae!

I have everything I need to make a Magic Cage...except what I sent you for, of course.

Player: "Of course. Here it is."

This is no time for jokes! Poor Alexin must be on pins and needles waiting for you! Frankly, so am I!

Go to Calidar, defeat ***, and bring me ***.

I can't make a Magic Cage without them. And without the Magic Cage, no Glowing Spirits.

Player: "You're all a little too excited."

Good job! This will take a little while, but please stay.

You've seen the Glowing Spirits yourself, haven't you? You must tell me everything you saw and heard!

Leave nothing out! You are filling gaps in our knowledge left open for hundreds of years!

Basic Reward
icon 30 454 XP
icon x 30 454
Additional info
Level58+
Recommended level58
Repeat count1
Can share
Can cancel
RaceAsmodian Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Soldier, Executor

Quest requirements
Finished quests:
[Alliance] Spiritual Journey


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