ID: 2094
The Secret of Adma Stronghold
icon Quest
Type: Campaign
Category: Brusthonin
Lv.: 46
Asmodian Only

Description:
Talk with Surt. Talk with Sahnu. Get the Spirit Drops in Alukina's Palace and take it to Sahnu. PlayerTalk with Sahnu. Enter Adma Stronghold and get rid of Suspicious Person [%14]. Talk with Heintz. Knock Virkel's Tombstone and call the soul of Virkel. Inform Sigyn. Order: Surt asks you to find the passage to Adma Stronghold and see what still lies inside.
Summary:
With the key in your possession, Surt asked you to find the secret passage to Adma Stronghold and infiltrate the cursed place. He sent you to Sahnu, a Seiren living near Nahor Lake.

Sahnu used a Waterdrop of Spirit to create Ribbit Essence to help you get through the narrow passage. Once you were inside Adma Stronghold, you found it had been overrun by the undead, and everyone had succumbed. Villaire, a Red Sky Legionary, had become a young child. You were forced to kill him, and when you did a strange seed-like object came out of his body.

You reported the events to Heintz, who explained that Beritra must have been behind it. He surmised that the seed was the source of Brusthonin's contamination. He had you inform Sigyn of all that happened.

Full quest's text:
Now that we have the key, we need someone to find the passage and infiltrate Adma Stronghold to see what it's like inside. Thanks to you we know it starts at Old Nahor Castle, but where in the castle is it, and is it still intact?

Reconnaissance is not my unit's strong suit, but you seem to have a gift for it. Will you investigate this for us?

Player: "Of course. For duty and Azphel!"

Old Nahor Castle is in ruins now. It would have been difficult to find any secret passages even in Lord Lannok's time, but now it's going to be nearly impossible. Luckily, I may know someone who can help.

A Seiren by the name of Sahnu has lived near Old Nahor Castle for years. If anyone knows where the passage is, she does. Of course, whether or not she'll tell you is another matter entirely.

Regardless, do your best to find the passage and get into Adma Stronghold from there. Eliminate anything dangerous you find. When you're done, report your findings to elder Daeva Heintz.

Player: "For Asmodae!"

Why do you come here, Daeva? What do you want of me?

I know what you are. You speak with flattering tongues, make promises with lying words, then bring your steel and claws to bear when falsehoods fail you yet again.

Go back from whence you came, Daeva, and let my hatred slumber once more. I have no time for your kind any longer.

Player: "Where is the secret passage to Adma?"

Adma? You seek the way to Adma Stronghold, you say?

Lord Lannok took my home. He sang honeyed words to my sister, abused her, and then left her to die. I loathe him. If it will avenge her, I will help you.

The passage still exists, but it is narrow, far too small for a creature of your size. I have an idea, however. Go to Alukina's Palace in Beluslan. There, hunt Seafoam Spirits until you obtain a Spirit Drops. Bring it back to me, and I will tell you what you must do next.

Player: "I can and I will."

So you say. So proud, aren't you? And yet all the feathers in your wings won't offset the feathers in your head.

I have named my price. You must pay it if you want my help. Bring back the Seafoam Spirit or bother me no more.

Player: "I will return, Seiren."

You returned? Your courage truly exceeds your wisdom.

The question is, did you return with the Spirit Drops? I warn you, should you have lied to me, my wrath will be considerable.

Player: "I did what you asked."

There might be hope for you yet, Daeva, despite your wretched origins.

Now you lack only the enchantment that will let you pass. Give me a moment, and I will give you what you need.

Shee tek dro.... Cah dae dro.... Mal pae dro....

Player: "What are you doing?"

So impatient! Hold your tongue, creature, and do not interrupt your betters.

Mal pae dro.... Wae jas dro!

There! take this, Daeva. Much luck may you have with it.

Player: "Now, where is the passage?"

The passage is within the Old Nahor Castle's walls. If you have learned any patience at all, you will be able to discover it. The key you hold will open the entrance easily.

To progress down the small passageway, you will need to use this enchantment. It will transform you, my proud Daeva, into...a Ribbit!

Ah yes! Does it hurt your pride? No more than you undoubtedly deserve. Fear not, though. My hatred for you is not sufficient to make it permanent. You will change back the moment you safely pass into Adma Stronghold. Now trouble me no more.

Player: "May our paths not cross again."

Welcome, Player. I've been waiting for you.

Captain Surt told me he sent you to investigate Adma Stronghold. Were you able to find a way in? What did you find?

Player: "It was full of death...."

The child was Villaire? Villaire, of the Red Sky Legion? How is that possible!? He was dead...dead!

And when you killed--the child--he turned back into himself and a...a seed? Let me get this right--you're saying a seed came out of him?

This is unfathomable. I don't understand....

Player: "What does it mean?"

Well, if our lore is correct...could the seed have been planted by the Balaur? Lord Beritra could have spread it, allowing the contamination to literally take root. Shades of Aion....

Perhaps the seed used Villaire, turning him back into a child to pass without notice.

I always thought Beritra fell back too easily.... Why did we not suspect...? We must tell the Red Sky Legion. It affects them, too. Report our findings to Sigyn, the Preceptor of Rangers and Assassins. She will want to know.

Player: "Blood for blood."

What? Villaire? He was one of the best of us...I'm shocked. I can't believe Beritra could infiltrate even the Red Sky Legion.

Lady Triniel should know. When she discovers the fate of her favorite, there will be hell to pay.

Thank you for discovering the source of the contamination. Now that we know, we will have far better luck containing it. You have done Asmodae a great service, Daeva.

Basic Reward
icon 20 213 767 XP
- Spiritspeaker
- Sigyn's Wing Feather
Additional info
Lv.46+
Recommended level50
Repeat count1
Can share
Can cancel
RaceAsmodian Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric

Quest requirements
Finished quests:
The Secret Passage
Light up the Lighthouse


Login to edit data on this page.
BBCode
HTML
Ingame link