ID: 3938
Well Rounded
icon Quest
Type: Quest
Category: Miragent Holy Templar Quest
Lv.: 45
Elyos Only

Description:
Talk with Lavirintos and choose a crafting skill. Talk with Weaponsmithing Master Anteros. Talk with Handicrafting Master Utsida. Talk with Armorsmithing Master Vulcanus. Talk with Tailoring Master Daphnis. Talk with Cooking Master Hestia. Talk with Alchemy Master Diana. Talk with a Crafting Master. Take Crafted Heart to Anusis. PlayerTake the Glossy Oath Stone to High Priest Jucleas and ask him to perform the ritual of affirmation. Talk with Lavirintos. Carry out the crafting skill test that Lavirintos assigned you.
Summary:
Lavirintos said that the next test was about crafting skill. You chose a skill and visited the corresponding Master, then were given a design for the test.

When you crafted the Hot Heart of Magic based on the design and took it to master craftsman Anusis, he gave you the Insignia of Miragent and asked you to receive another ritual of affirmation from the high priest.

After the ritual, Lavirintos gave you Miragent pants with the insignia attached.

Full quest's text:
A Miragent's Holy Templar must be versatile. So this time, we'll test your crafting skills.

Crafting isn't as glamorous as combat in the Abyss, but that's the point. We want to make sure you can do good work when there's no personal glory at stake.

The ideal Miragent's Holy Templar is well-rounded, after all.

Player: "That makes sense."

I don't know why, but today's young Daevas belittle crafting skills. But they are wrong. You never know when the right craft will save your life.

What if you're isolated in a floating Abyss--someplace beyond Reshanta--for months or years? You'd have to be self-sufficient to stay in fighting trim.

Ready to prove you have what it takes?

Player: Accept.

We don't require challengers to master all crafting skills. Any one will do.

If you pass this test, we'll give you another part of the Miragent Holy Templar uniform.

First, decide which crafting skill you'll use for the test. Pick something you're good at, obviously.

Player: "Of course."

Weaponsmithing and Handicrafting are offensive crafting skills. If you choose one of these skills, you can make powerful weapons.

Armorsmithing and Tailoring are defensive crafting skills. The armor you make protects your body or speeds your movement.

Cooking and Alchemy are supportive crafting skills. Food and medicine is the fuel that sustains us in battle.

Each category is important. Which shall I test you on?

Player: "Offensive crafting skills."

You chose offensive crafting skills. There's no weapon more reliable than one you make yourself. You've made the right choice.

Which do you prefer: Weaponsmithing or Handicrafting?

Player: "I choose Weaponsmithing."

Weaponsmithing specializes in metal weapons.

It's a choice for those who devote themselves to becoming blades of Sanctum--both physically and mentally.

Go to see Weaponsmithing Master Anteros in the Artisans Hall. He will tell you how to take the test.

Player: "I'll do that."

Handicrafting is a sophisticated skill that requires not only dexterity, but also an aesthetic sense. It's a good way to show that you're more than just a soldier.

Go to see Utsida. He will tell you how to take the test.

Player: "I'll do that."

You chose the defensive crafting skills. Nothing protects you better than the armor you make yourself.

Decide whether you want to be tested on Armorsmithing or Tailoring.


Player: "I choose Armorsmithing."

Armorsmithing is a skill of refining hard metal into even harder armor.

Every bead of sweat from your time at the forge is effort you'll be thankful for when arrows bounce off your armor.

Talk with Armorsmithing Master Vulcanus in the Artisans Hall. He will tell you how to take the crafting test.

Player: "I'll do that."

You chose the Tailoring skill: armor that's both beautiful and strong.

If that's your choice, you must have a talent for elaborate techniques--and the tenacity to weave a whole garment from the most basic of threads.

See Tailoring Master Daphnis in the Artisans Hall. She will tell you how to take the crafting test.

Player: "I'll do that."

You chose the supportive crafting skills.

Foods and potions are indispensable to physical and mental strength. In a battle of equal skill and equal equipment, the combatant fortified with food and potions will be the victor every time.

Choose between Cooking, which makes food to strengthen body and soul, and Alchemy, which makes magical potions to bolster even the meekest Daeva.

Player: "I select Cooking."

The Cooking skill requires keen judgment obtained from a long experience as well as precision in mixing ingredients properly. Judgment and precision are two attributes we Miragents treasure greatly.

See Cooking Master Hestia in the Artisans Hall. She will tell you how to take the crafting test.

Player: "I'll do that."

Even with the same ingredients, the alchemist can produce different potions--a salve or a poison, depending on the composition.

Master alchemists must very careful when handling herbs and reagents. I can see you have such caution.

See Alchemy Master Diana She will tell you how to take the test.

Player: "I'll do that."

Many consider Weaponsmithing to be the most difficult skill.

Thos who say that lack the desire for power and strength...

But I can tell you have the desire. How can I help you?

Player: "I'm a challenger for the Miragents..."

The test of the Miragent Holy Templars...it's one of the most demanding of all.

Here is the design for the test. You make the Heart of Magic with this, but you can occasionally get Hot Heart of Magic instead

If you succeed in making the Hot Heart of Magic, take it to master craftsman Anusis.

Player: "I'm ready."

A handicrafted item is useless if it's merely functional--it must please the senses as well.

You have to work on a piece with devotion. Precious metals, in particular, are so sensitive that they notice immediately what the maker thinks.

However, only a master can work in concert with such precious materials.

Player: "I'm a challenger for the Miragents..."

Ah, that design...no one's asked me for it in quite some time.

Here you go--I hope you have enough skill to understand the instructions.

If you happen to obtain a Hot Heart of Magic while crafting Hearts of Magic, take it to master craftsman Anusis.

Player: "I'm ready."

Without the best materials and the proper tools, you cannot make any armor, no matter how skillful you are.

That's the reason famous masters look for powerful patrons--those capable of acquiring the raw materials to make truly superlative armor.

But you need to practice and improve your skill first, Player. Patronage comes to those at the pinnacle of their skill.

Player: "I'm a challenger for the Miragents..."

The test you're asking for is both arduous and technically demanding. If you lack the skill, you probably won't be able to decipher the instructions.

Craft Hearts of Magic following these instructions. When you succeed in crafting Hot Heart of Magic, take it to master craftsman Anusis.

Player: "I'm ready."

In the past when there was no loom, people used to weave cloth and make clothes with their bare hands. Now, we don't just have looms--we have looms imbued with the power of Aether.

Of course, a true master doesn't rely on machines or tools. A true masterpiece is woven in the mind.

Player: "I'm a challenger for the Miragents..."

The design you seek is in my keeping.

I hand it over to anyone Lavirintos sends me. But I'll warn you: few of them complete it.

If your Tailoring skill is higher than a certain level, you can learn the design. Then, make Hot Heart of Magic and take it to Anusis.

Player: "I'm ready."

The traditional cuisine of Sanctum is more than mere food.

Before the Cataclysm, our lands were under siege by the Balaur. The Empyrean Lords, exhausted from continuous fights, restored their energy after eating food made by the greatest masters, then won the battle and broke the siege.

Making an artwork of flavors that pleases and empowers an Empyrean Lord...now that is cooking!

Player: "I'm a challenger for the Miragents..."

It would please me immensely if a great cook became a Miragent's Holy Templar.

Here is the design. When you succeed in cooking Hot Heart of Magic, just take it to master craftsman Anusis.

But take heed: The recipe requires utmost skill to even understand.

Player: "I'm ready."

A potion bottle in your pocket can save your life. And it saddens me how many Daevas wind up speaking to the Soul Healer when they've got potions they've never tasted.

If more Daevas are alchemists, perhaps more will understand how a potion can make all the difference in the world.

Player: "I'm a challenger for the Miragents..."

If you want to be a Miragent's Holy Templar, you must be tenacious. And if you're an alchemist, doubly so. Your success is assured...

...assured eventually, anyway. Here's the design. Craft the Hearts of Magic following its instructions.

If you happen to obtain Hot Heart of Magic while crafting Hearts of Magic, take it to master craftsman Anusis.

Player: "I'm ready."

No doubt you're here because you're a challenger, seeking to become a Miragent's Holy Templar.

Lavirintos told me to expect you.

Show me the Hot Heart of Magic you've made. I must examine it for...what's the technical term?..."heat." Yes, its heat.

Player: "Here it is."

I've seen hotter, but this is above the temperature threshold. You pass!

For your diligence and acumen, I hereby award you the Insignia of Miragent, engraved with the power of the Hot Heart of Magic. Now, go quickly to Jucleas and perform the ritual of affirmation.

Player: "Faith and arms!"

This last test must have been grueling. I almost feel like I'm taking it along with you, Player.

I get more anxious each time you speak to Lavirintos.

Player: "I need another ritual of affirmation."

Of course. And as the stakes get higher, so does the cost.

Did you bring a Glossy Oath Stone?

Player: "Here it is..."

Yes, you now require a more refined--and more expensive--rendition of the ritual.

And I know that look in your eyes, but don't blame me. Lavirintos warned you at the start that the cost would be high, didn't he?

Go buy a Glossy Oath Stone. I'll be waiting for you.

Player: "I'll be back. Perhaps wearing a barrel."

This insignia is one of a kind, because it's engraved with the power of the Hot Heart of Magic you made with your own hands.

I'll attach the insignia to the pants--another part of the Miragent uniform.

Each time we meet, you're looking more and more like one of us, Player!

Basic Reward
icon 5 390 338 XP
Optional Reward
- Miragent's Leggings
- Miragent's Breeches
- Miragent's Chausses
- Miragent's Greaves
- Miragent's Magic Breeches
Additional info
Lv.45+
Recommended level50
Repeat count1
Can share
Can cancel
RaceElyos Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Technist, Muse, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Gunslinger, Songweaver, Aethertech

Quest requirements
Finished quests:
Shoulder the Burden
Not accepted quests:
Templar of Construction
Not completed quests:
Templar of Construction


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