ID: 1006
Ascension
icon Quest
Type: Campaign
Category: Ascension Quests
Level: 9
Elyos Only

Description:
Talk with Pernos. Go to the island at the center of Cliona Lake and fill up the bottle Pernos gave you. Meet Daminu and obtain Daminu's Essence. Talk with Pernos. Explore your lost past. Advance on Karamatis. Defeat Raiders (4). Defeat Orissan. Talk with Pernos and choose the path you will take. Pernos says he has something to talk to you about. Speak with him and learn what it is.
Summary:
Pernos was curious about your identity. He told you he needed Daminu's essence to help you recover your lost memory.

At his order, you tricked the Elim leader into giving you Daminu's essence.

While exploring your memory, you found that you had been a Guardian Daeva. Now, you want to ascend as a Daeva once again, regain your skills and abilities, and uncover the reason for your memory loss.

Full quest's text:
You heard I was looking for you, did you?

I'll get right to the point.

What did you do before you joined Kalio's little mercenary band?

Player: "I don't remember..."

You have absolutely no idea who you were?

Hmm.... Perhaps something terrible happened to you, or perhaps someone has hidden your past memories from you. Either way, it seems clear to me that you were once a formidable force....

Tell me, Player. If you could have your memory returned, would you wish it so?

Player: "Of course, but how?"

Come closer--I must lay my hand on your forehead. Now, close your eyes....

Strange. Very strange....

I saw only flashes, but it looked like the Balaur battling our Guardians within the Abyss. That Legion though...and that insignia...so many unanswered questions.

There is something else I can use to uncover more of your past, but it will require some work on your part.

Player: "What must I do?"

I need a very particular fruit from a very particular...tree. And he's not likely to simply hand it over.

Lord Daminu produces a fruit, and only once every few decades...Unless you know the secret.

Take this vial to Cliona Lake, and fill it on the central island. Then offer Lord Daminu the vial as tribute to his eminence. Once he drinks it, he should produce the fruit you seek--Daminu's Essence.

Oh, and...don't mention me if he asks who sent you. Is that clear?

Player: "Understood."

Greetings...child.

Ahhh..

My roots... They have already found the scent of the...tribute you bring me...and...how fitting.

Player: "This is for you."

My thanks to you...Human. The water of...Lake Cliona...is most nourishing...to me.

Oh...so good... What...? What...is this?

No! You...have made me bear fruit!

Pernos! Why have you...done this?! Why have you conspired against me?

Player: "So that I might recover my lost memory."

You need only have asked.... I see you are a...most bright star in our sky, Player. I would have helped.

I'll...withhold punishment...on you. Pernos, though...should have known better...than to trick me.

Now, you should...leave. Take my fruit with you...child. May your memories...not be hidden from you...any longer.

Player: "Thank you, Lord Daminu."

I assume you were successful in your task, Player? I felt the anger of the forest.

Tell me, did Lord Daminu guess my involvement?

Player: "He did."

Shame....

For several hundred years we've kept our relations cordial...shame indeed....

Ah, what's done is done. I'm not one to dwell on the past. Come, hand me Daminu's Essence and we'll get started.

Player: "Here you are."

Listen to me, Player.

You cannot pick and choose the memories that will be restored. You may see things that fill you with pride, or you may see things that bring you unbearable shame.

You must accept your memories in their entirety.

Are you prepared?

Player: "I am."

I think that's enough....

It seems your memory was sealed by a Brigadier General of the Balaur, a fierce and terrible creature known as Orissan. Strange though...I've never heard of such a fierce battle with the Balaur.

Do you remember your age, or the legion to which you belonged?

Player: "No, I can't recall either."

So many mysteries....

I wonder how you even returned from that battle alive? Let's hope time will further restore your memories. Perhaps meeting some old comrades will help bring them back. I see that combat has already revived your martial abilities.

Actually, now that I think about it...

Player: "What?"

Perhaps this was my destiny. Perhaps this is why I have been here in Poeta all along. Your path lies bright ahead--the life of a Daeva awaits you.

These are your first steps toward discovering your former glory, Player, and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.

Before your memory loss, you were not a simple [%userclass], but rather one of two distinct Warrior classes. Tell me, which path did you walk?

Player: "The path of the Gladiator."

The Gladiator...ah yes....

The Gladiator is a master of arms, a close combat specialist who carves through enemy ranks with sword or spear. Then, when the enemy attempts to reply, to turn the tide, their attacks crash against plated steel and the resilient, stubborn soul of the Gladiator.

Does this sound familiar, Player? Is this the path you wish to choose

Player: "Yes, this is the path I wish to walk."

The Templar....

Templars are selfless beings, always considering the well-being of others before their own. They can form a living shield against even the most zealous of foes, and use defensive and healing magic to aid their allies.

Does this sound familiar, Player? Is this the path you wish to choose?

Player: "Yes, this is the path I wish to walk."

Remember, this is a not a decision to be made lightly. Allow me one chance to remind you of the facts of each path.

Gladiators are masters of arms and close combat. Templars stand on the frontlines and throw everything into the defense of their allies.

Your choice will be permanent, Player--choose well.

Player: "I choose to be a Gladiator."

Remember, this is a not a decision to be made lightly. Allow me one chance to remind you of the facts of each path.

Gladiators are masters of arms and close combat. Templars stand on the frontlines and throw everything into the defense of their allies.

Your choice will be permanent, Player--choose well.

Player: "I choose to be a Gladiator."

Perhaps this was my destiny. Perhaps this is why I have been here in Poeta all along. Your path lies bright ahead--the life of a Daeva awaits you.

These are your first steps toward discovering your former glory, Player, and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.

Before you lost your memory, you were not a simple [%userclass], but rather one of two distinct Scout classes. Tell me, which path did you walk?

Player: "The path of the Assassin."

Perhaps I was wrong to show my back to you!

Assassins are dark and shadowy beings who can hide from sight, watching their enemy and waiting for that one perfect moment, then...

...they strike! And flee in the very next instant, leaving their victim dead or dying.

Player: "Yes, that sounds familiar...."

A Ranger? Interesting....

Rangers have agility and cunning. By fighting from a distance, they can bring enemies forward and force them into traps they've prepared.

If the fighting comes closer, they can unsheathe their dual blades and dispatch their enemies at close range.

Player: "Yes, this is the path I wish to walk."

Very well. Here, one last chance to think on it:

Assassins hide in the shadows and strike with lethal accuracy, but they are not strong or well-armored.

Rangers defeat enemies with traps and ranged attacks, and unsheathe their swords for whoever dares come close.

Think carefully and decide, Player--your destiny awaits.

Player: "I choose to be an Assassin."

Very well. Here, one last chance to think on it:

Assassins hide in the shadows and strike with lethal accuracy, but they are not strong or well-armored.

Ranger defeat enemies with traps and ranged attacks, and unsheathe their swords for whoever dares come close.

Think carefully and decide, Player--your destiny awaits.

Player: "I choose to be an Assassin."

Perhaps this was my destiny. Perhaps this is why I have been here in Poeta all along. Your path lies bright ahead--the life of a Daeva awaits you.

These are your first steps toward discovering your former glory, Player, and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.

Before you lost your memory, you were not a simple [%userclass], but rather one of two distinct Mage classes. Tell me, which path did you walk?

Player: "The path of the Sorcerer."

The Sorcerer...is a master of magic who summons forth burning infernos and sheets of freezing ice.

They can immobilize enemies and render them unconscious. But they are also relatively weak, and have little in the way of defense against enemy attacks.

Is this the path you walked before, Player?

Player: "Yes, it sounds familiar."

Ah! You were a Spiritmaster, Player?

Spiritmasters create spirits--manifestations of the very elements around us. These spirits defend the Spiritmaster while dealing out damage of their own.

The bond between spirit and Spiritmaster is vital, and it is only when the Spiritmaster fully understands the strengths and weaknesses of the summoned spirits that they can realize their true potential.

Is this the path you walked, Player?

Player: "It is, and I wish to be a Spiritmaster again."

Very good, Player. Here is one last chance to make up your mind for good.

Sorcerers are masters of magical attacks, capable of unleashing a veritable torrent of pain and anguish on the enemy.

The Spiritmaster lacks the Sorcerer's raw power, but can animate a being from the surrounding elements that both protects its master and smites enemies with elemental magic.

Which of these two paths will you walk?

Player: "The path of the Sorcerer."

Very good, Player. Here is one last chance to make up your mind for good.

Sorcerers are masters of magical attacks, capable of unleashing a veritable torrent of pain and anguish on the enemy.

The Spiritmaster lacks the Sorcerer's raw power, but can animate a being from the surrounding elements that both protects its master and smites enemies with elemental magic.

Which of these two paths will you walk?

Player: "The path of the Sorcerer."

Perhaps this was my destiny. Perhaps this is why I have been here in Poeta all along. Your path lies bright ahead--the life of a Daeva awaits you.

These are your first steps toward discovering your former glory, Player, and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.

Before you lost your memory, you were not a simple [%userclass], but rather one of two distinct Priest classes. Tell me, which path did you walk?

Player: "The path of the Cleric."

A Cleric you say? Intriguing!

Much like the Mage, a Cleric uses magic, but rather than harming others, the Cleric prefers to heal and fortify allies.

Clerics also revive comrades who fall in battle, making them invaluable in the kind of group combat Daevas face in the Abyss and elsewhere.

Was this the path you walked before, Player? Is the path you wish to walk again?

Player: "It is."

Hmm.... A Chanter.

The Chanter is versatile yet powerful, capable of strengthening allies with magical chants while also dealing out significant damage. Unlike the Cleric, the Chanter is more suited near the frontlines, where their chants help enhance the abilities of their allies in the line of fire.

Tell me--does that remind you of your former glory, Player?

Player: "It does. I wish to walk this path again."

Very well. This is an important decision you are about to make. Here are your options one final time:

Clerics cure allies and strengthen their defensive capabilities, while Chanters fortify friends with magic chants while dealing out their own righteous punishment to the enemy.

Choose wisely now, Player. Your next choice cannot be undone.

Player: "I choose the path of the Cleric."

Very well. This is an important decision you are about to make. Here are your options one final time:

Clerics cure allies and strengthen their defensive capabilities, while Chanters fortify friends with magic chants while dealing out their own righteous punishment to the enemy.

Choose wisely now, Player. Your next choice cannot be undone.

Player: "I choose the path of the Cleric."

Perhaps this was my destiny. Perhaps this is why I have been here in Poeta all along. Your path lies bright ahead--the life of a Daeva or a Guardians awaits you.

These are your first steps toward discovering your former glory, Player, and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.

Before you lost your memory, you were not a simple [%userclass], but a Gunslinger or an Aethertech. Tell me, which path is yours?

Player: "The path of the Gunslinger is familiar to me."

You will not regret this choice. A Gunslinger with a good eye and a powerful aethercannon can wipe out a whole platoon.

Or, wielding two pistols, deal devastating damage while staying out of the reach of your enemy.

Agile and dangerous, with a reputation for little mercy. Is that your path, Player?

Player: "It is."

Aethertechs a powerful, mounted fighters.

They ride Bastions developed with the power of Ide and knowledge from Sauro Supply Base.

A Cipher-blade at the waist allows them to mount these powerful rides.

There are powerful attacks for both close combat and ranged assault. Magic attacks can be strongly resisted.

Does this sound like a good time?

Player: "Yes, this feels right."

Gunslingers have an array of magical firepower in their hands.

Aethercannons and pistols imbued with the magic of aether result in a quick succession of shooting.

Aethertechs are slower but have an assortment of attacks for nearby or more distant targets.

Take your time and choose wisely.

Player: "Gunslinger. Definitely Gunslinger."

An Aethertech mounts a bastion and uses cannons to create powerful attacks.

Such a Daeva is skilled at both long range and close quarters combat.

A Gunslinger on the other hand employs pistols and aethercannons for rapid, dizzying attacks against enemies.

Think clearly about which path you should take.

Player: "I'm digging this Gunslinger idea."

Perhaps this was my destiny. Perhaps this is why I have been here in Poeta all along. Your path lies bright ahead--the life of a Daeva awaits you.

These are your first steps toward discovering your former glory, Player, and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.

Before you lost your memory, you were not a simple [%userclass], but a Songweaver of great skill and finesse. Tell me, do you accept the path of the Songweaver?

Player: "I think I was once a Songweaver."

Songweavers are unique in that they take a beautiful talent and twist it into a deadly weapon.

By singing the praises of Aion they can channel the power of their song to heal allies, boost their abilities, or demoralize their enemies. They can even use their songs to create deadly ranged attacks.

Is a Songweaver what you want to be?

Player: "It is."

This is your last chance to change your mind. Although refusing this path will leave you at a standstill in your development, you must be sure that this is what you want.

Songweavers bamboozle their enemies with song, heal allies, and unleash powerful musical attacks.

Choose wisely now, Player. Your next choice cannot be undone.

Player: "I choose the path of the Songweaver."

Congratulations, Player! You have ascended to the ranks of the Daevas!

Remember, this blessing comes with a great responsibility. Your life--your very soul--is no longer yours to keep. It belongs now to the Elyos people and our Seraphim Lords.

Your every action must be for the benefit of Elysea, and for the well-being of Atreia. If your life is lost in the process, then that is the price you must pay.

Now we are done here. It is time for you to return to Poeta. Your subjects await your return.

Basic Reward
icon 73 200 XP
Additional info
Quest giverPernos
Level9+
Recommended level9
Repeat count1
Can share
Can cancel
RaceElyos Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Technist, Muse, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Gunslinger, Songweaver, Aethertech


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