ID: 30079
Back to the Manor
icon Quest
Type: Campaign
Category: Act 3: The Other Face of the Manor
Lv.: 10

Description:
Talk to Saviour Sarakiel in Lacrima. Talk to the Mysterious Helper in the Classroom. Look for a High-Security Zone Clue in the Chamber of Wisdom. Go to the High-Security Zone Passageway that leads to the manor’s basement. Talk to the Mysterious Helper at the entrance to the Daeva Prison Cells. Talk to Saviour Sarakiel in Lacrima. Let Sarakiel help you regain your next memory.
Summary:
Thanks to Sarakiel, you remembered the following events.

The Mysterious Helper said that there are still more locations where the Balaur are training Daevas, and that this isn’t the first time she’s seen such training sites.

She also said that you need to find the High-Security Zone, which students aren’t allowed to approach, if you want to uncover the Balaur’s crimes unfolding behind the scenes at the manor.

You found an access card and entered the High-Security Zone in the manor’s basement.

You met the helper again there. She said that she’d discovered a plan of the manor and knew where you should go first.

Full quest's text:
There are still more memory fragments, aren’t there?

Just keep doing what you did before.

Everything you’ve been through, Player…

So much has happened that it will be hard to remember everything at once.
Are you curious?

It would be boring if I told you everything, so I’ll wait for you to find the answer on your own.

It won’t be much longer before you find out everything.

Should we start again? You know how it goes now, right?

Close your eyes and take a deep breath. And breathe out… good.
If you want to catch Tayga, you have to go where the Taygas live.

And that is why we are here.

Do you know what’s going on at the manor, Player?
The Balaur are manipulating the Daevas using continuous and repeated training, making them into soldiers for their own purposes.

And they simply kill any Daevas who are of no use to them.

But you won’t realise that if I just tell you about it, will you?

You’ve also gone through the training there, so it’ll be hard for you to believe me.

But I’m just telling the truth.

And this isn’t the only place where the Balaur are training Daevas.
Yes, it’s not the first time I’ve seen this.

Why else do you think I turned up just in time to rescue you, Player?

The Balaur… are cruel and evil. They’re very different to what they’ve taught you at the manor.

You’ll get to experience that clearly now.

We’ll now uncover the Balaur’s evil exploits at the Manor of Illumination.
Did you know that there’s a High-Security Zone at the manor?

There’s a restricted area that students aren’t allowed to even approach.

All kinds of depraved things probably go on in there.

First, we’ve got to find a Security Access Card to get into the area.

This access card is bound to be in a secret location.
(You take a book out, open it, and find an access card inside.)

(The words Security Access Card are written on it clearly.)

(It really seems like the item you’ve been looking for.)
You haven’t found all of your memory fragments yet.

Let’s return to the point where your last memory ends.

Close your eyes and breathe in as deeply as you can. Good. Now…

Concentrate entirely on your breathing.
Wait a second.

While you were looking for the access card, I found a plan of the manor.

It will help us find out where we should go first.

Basic Reward
icon 94 104 XP
- Odella Powder
Additional info
Lv.10+
Recommended level11
Repeat count1
Can share
Can cancel
RaceAll
GenderAll
ClassMartial Artist, Brawler


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