ID: 2004
A Charmed Cube
icon Quest
Type: Campaign
Category: Ishalgen
Level: 5
Asmodian Only

Description:
Talk with Derot. Knock on Tombstones and kill the ghosts who appear. After you've found the right grave, bring the treasure to Derot. PlayerTake the Charmed Cube to Munin. Kill Grave Sparkles (3). Talk with Munin. Talk with Derot. Order: Find the ancient treasure that Derot has been searching for.
Summary:
You knocked on the tombstones in the graveyard as Derot ordered, causing an ancient ghost to appear. You killed the ghost and recovered the Charmed Cube from its body.

However, you could not open the cube and were forced to ask Munin for help. He promised to open it if you killed a few Sparkles for him.

You did as Munin asked. As promised, he opened the cube, which was full of precious treasures. Derot, not wishing to anger Ulgorn, decided to report the treasure to the boss.

Full quest's text:
Time for another job...on home turf for you: the Ishalgen Prison Camp.

It's not just a place to poach trinkets, you know. Buried deep underground is a thing they call the Charmed Cube.

This cube is a prize in itself, but its also brimming with all manner of treasure. It's just sitting there, waiting to be claimed...

Player: "Then why don't you dig it up?"

I'm gettin' to that. The cube is guarded by somethin' that apparently wants to keep it.

Whenever any of us get near the grave, the owner's spirit appears and fights us off. There's not much left of him, but he still knows how to handle himself.

But you're made of stern stuff, Player. Bring back that cube, and you'll be rich beyond your wildest dreams.

Player: "I'm in. Which grave?"

Ah, that's the tricky part. Head to the cemetery inside the Ishalgen Prison Camp and knock on the tombstones there. Each time you knock on a tombstone, you'll see a spirit appear. An angry spirit, if you take my meaning.

Thing is, it's been a while since any of us tried takin' the cube. None of us remember which tomb actually holds the Charmed Cube.

You just need to knock on the tombstones until you find the right grave, then steal the Charmed Cube and bring it back to me.

Player: "Thanks."

Back so soon? How was your visit to the graveyard? See any spectral spooks, or was the whole place a bit lifeless?

Heh. Been waitin' ages to say that.

Seriously, though...have you got the Charmed Cube?

Player: "Funny, Derot. How's this?"

Now that ain't funny. What are you playin' at, Player?

All you have to do is head to the cemetery inside the Ishalgen Prison Camp and knock on the tombstones until the right spirit appears. It ain't hard.

Get back out there and fetch the cube. Then we'll have more Kinah than we'll be able to spend.

Player: "I'll be back."

It looks like the cube, it feels like the cube...it even smells like the cube. This is definitely the Charmed Cube. You've done yourself proud, Player.

Hmm. Not so much as an opening in sight. There must be a way in....

Stupid thing!

Player: "What's wrong?"

What do you think is wrong?! The blasted thing won't open!

Typical. We spend years trying to get hold of the famous Charmed Cube, and now I can't get to what's inside. Maybe the rumors were true.

Player: "What rumors?"

Old folk tales say that only Daevas can open a Charmed Cube. And they ain't gonna help a group of thugs like us, are they...

...except for Munin! He was a real hero among the Daevas, but some time ago somethin' happened between him and the Shedim Lords. Now he spends his days imprisoned in a crystal cell...a cell right here in Ishalgen.

What you need to do, Player, is approach Munin and persuade him to help us. Remember, he can't touch you from inside his cell. But he might try to frighten you.

Player: "I'll give it a try."

So, it was you causing the commotion down in the graveyard. Not many people are brave--or stupid--enough to enter this prison, and with good reason. Good reason!

I am Munin. You, Player, are a thief. Answer me this: Why should I help you...someone who steals from the dead and bears an ancient device you cannot begin to comprehend?

Player: "You know about the cube?"

I am a Daeva. I see things you cannot--all manner of things.

Still, you have a flicker of potential--just potential, mind you!--unlike the raiders you associate with. So I offer you a test.

Head back into the graveyard and kill Grave Sparkles until their scratching...their incessant scratching dies down.

Player: "The task is mine."

Player...

You're back, and unless my eyes deceive me, you're still alive...alive! Have you completed my little task?

Player: "I have. Now open the cube."

Know, Player, that you angered the spirits when you acquired the cube. Turn away from your greed, and the spirits might--might!--forgive you in time.

That cube of yours--it is open. Now go! Leave me, so I can return to my meditation.

Player: "Thank you."

Took your time, Player?

I've had a few of the bosses from the camp snoopin' round while you were gone.

So, did Munin open the Charmed Cube for us, or what?

Player: "Have a look."

We'll be rich!

What do we have here then? Oof...gems, trinkets...even a couple of Daeva blades! I can't hide this from the boss; it's much bigger than I thought. Before I tell Ulgorn, though, I figure we should reward ourselves first. It's a commission, right?

This is for you, Player. You did well.

Basic Reward
icon 20 597 XP
- Spirit Ring
Additional info
Quest giverDerot
Level5+
Recommended level7
Repeat count1
Can share
Can cancel
RaceAsmodian Only
GenderAll
ClassWarrior, Scout, Mage, Priest, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric

Quest requirements
Finished quests:
Treasure of the Deceased


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